The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range.
He is capable of killing almost anyone he gets up close to with blinding speed his grenade and unloading his Peacekeeper into them. Timer UI element is displayed around the crosshair.Īs befits a gunslinger, Cassidy is one of the game's best duelists. Recoil's return motion is unaffected by player input, always pulling the crosshair back downwards the same amount as the recoil raised it.Ĭancel text UI element is displayed to the left of the crosshair. Stops the recoil's downward pulling return motion if the player applies enough vertical crosshair movement after the shot.
The grenade will stick to enemies and surfaces upon contact.The grenade will explode if fails to reach the hero it was locked on to within the aforementioned time limit.The grenade will follow locked heroes through movement abilities, unless the ability causes the hero to phase out, which disjoint's the grenade.Once locked on, the grenade will continuously chase them regardless of range or until it reaches its homing or maximum travel time limit. While in air, the grenade locks on to the first hero that enters 1.3 meter radius of the projectile.The grenade has a travel time limit which corresponds to ~37.5m distance along the grenade's trajectory.Armed with his Peacekeeper revolver, Cassidy takes out targets with deadeye precision and dives out of danger with eagle-like speed.